using UnityEngine;
namespace DL.Animation
{
    public static class AnimatorParameter
    {
        public static int Movement = Animator.StringToHash(nameof(Movement));
        public static int DeltaAngle = Animator.StringToHash(nameof(DeltaAngle));
        public static int Horizontal = Animator.StringToHash(nameof(Horizontal));
        public static int Vertical = Animator.StringToHash(nameof(Vertical));
        public static int Lock = Animator.StringToHash(nameof(Lock));
        
        public static int HasInput = Animator.StringToHash(nameof(HasInput));
        
        //动画曲线
        public static int AnimationMove = Animator.StringToHash(nameof(AnimationMove));
        
        //动画播放速度
        public static int MotionSpeed = Animator.StringToHash(nameof(MotionSpeed));
        
        //快速着陆
        public static int FastDown = Animator.StringToHash(nameof(FastDown));
        //下落
        public static int Fall = Animator.StringToHash(nameof(Fall));
        //是否在地面
        public static int OnGrounded = Animator.StringToHash(nameof(OnGrounded));

        
        public static int Dealth = Animator.StringToHash(nameof(Dealth)); //死亡

    }
}
